Skip to content

What is it?

Topic Description
State How we represent an instance of an object. States are variables but inside a class. States are mostly private and is only modifiable via methods, that way they are protected from malicious access.
Behaviors/Methods Interactions with objects work through methods. they are functions but inside a class, they interact with a specific instance of a class unless a static method is used. Methods are within classes and interact with the object.
Paradigm The basic programming unit of OOP are objects. Functions are side-effect free. Command is a statement.
Abstraction Focus on essential details. Programs decomposed into smaller, understandable subprograms. Which means that there are a lot of hidden implementations, such as the easy conversion between array and list.
Encapsulation Combines data and operations in an entity. For example a class contains data and operations into an entity.
Inheritance Derive new types that are more specialized. Supertype is a generalization of subtype, and subtype is a specialization of the supertype.
Polymorphism Behavior depends on context. Allows for reusability and maintainability. Works for all subtypes, allows implicit conversions, and can be parameterized.

Alt text