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Lecture 1

Poor experience

good experience

Question

What is the aim of the system?

The aim of both systems is to store and display information in a neat and organized way.

Question

Who are the target users?

Poor experience: a user has little or no experience with game server hosting aka guides

Good experience: for Mantas Diego and students cramming for a test

Question

What activities are the system supposed to support, and in which context(s)?

Poor experience: showing guides in an easy and accessible way

Good experience: showing notes in an easy and accessible way

Question

Why did the use of the system lead to a poor/good experience?

Poor experience: dashboard is cluttered and displays way too much irrelevant information. Books/cards are not laid out nicely and some of them have nonsensical names. Clicking into a book is inconsistent and brings up irrelevant or empty pages the search is slow and unresponsive and could use improvement

Good experience: easy accessibility for light and dark mode. No bombardment of information upon visit. Amazing search. Nice theme

Question

How would you improve this?

Poor experience: cleaning up the main interface. Make pages act consistently. Better contrast between background color and text color

Question

How could you improve this further?

Folders acting as notes. Better navigation bar. Adjusting heading color, so it doesn't blend in as much in dark mode. Adjusting highlighting color in light mode.